Tuesday, August 22, 2017

Tequila Worms (and a wizard) end result....

To All,

The resin has set and we are ready to see how it went...

Figures came out of the mold smoothly and look good.

The end of the fiddle didn't come out. I'm going to check to see if it is still in the mold or a bubble blocked that part of the cavity.

I'm pretty happy with the result.

Monday, August 21, 2017

Casting Tequila Worms (and a wizard) in resin, Part 3......

To All,

The mold has set and by the look of it seems to free of bubbles.
The tape is cut away...

...and the mold pulled of the base. As you can see, parts of the original figures stayed on the base (sorry Mike).

After removing the figures from the mold,......

...... a little glue and they are back in shape.

Finished mold.


Because the figures all have brimmed hats to help avoid bubbles I'm going to use the vacuum chamber for the resin. Smooth-Cast 310 has a pot life of 15 minutes and a cure time of 3 hours.

Equal parts of part A and Part B......

....and into the chamber for 3 minutes.

I spray each avity in the mold with Mann's Ease Release 200.....

...and pour into the mold.

More to come.

Saturday, August 19, 2017

Casting Tequila Worms (and a wizard) in resin, Part 2......

To All,

Alright, the box is set and ready to make the mold.

For most of my molds I use Smooth-On Dragon Skin 10 Slow. Dragon Skin is a softer and more more pliable than other Smooth-on products and I go with the "Slow" because I'm going to use the a vacuum chamber and I prefer the 45 minute pot life so I am not rushed.


I am using a CoolTech vacuum pump and an ArtMolds vacuum Chamber. I have been using these for years and they are both reliable and easy to use.


The Dragon Skin is easy to use and measures at a 1:1 ratio. I mix part A and Part B in a stainless steel bowl. The stainless steel bowl is great in the vacuum chamber and can be used over & over again because the cured mold rubber just peels right off of it.

You can see the bubbles in the rubber after mixing parts A and B.
Into the vacuum chamber to draw all bubbles/air out of the liquid rubber.

The rubber rises, the bubbles rise up and release, and then the rubber collapses on itself.

Ready to pour...

A generous spray of Mann Ease Release 200 into the box.....

...and then a pour from height. The reason for this is two-fold; bubbles pop in the thin steam pouring from the bowl into the mold, and bubbles don't get trapped around the figures as the rubber rises slowly around the figures.

Into the vacuum chamber to pull out the remaining air...

....and the mold will set overnight.

More to come.

Thursday, August 17, 2017

Casting Tequila Worms (and a wizard) in resin......

To All,

My friend Mike Lung is mildly obsessed with a homegrown sci-fi/pulp western game he has been developing and he has been sculpting and modifying figures for the game. He asked me to see if I can make resin casts of the figures and gave me a few to try.

First, using wood glue, I glued the figures to a piece of Luan Panel cut so that it will fit into the vacuum chamber. I use a very thin layer of glue so that the figures hold, there is a "seal" around the base of the figure, but the glue doesn't seep out and "add" to the figure and the base.


The figures are spaced so that there is roughly a finger width between them. They can be closer but in my experience this will help with the integrity of the mold over time.

Next I use foamcore to make the box. I measured for height....

 ....and begin to score the foamcore. I only score the outside paper and attempt to keep the inner layer of paper intact.

Here is the foamcore around the figures forming the "box." Every time I want to make it smaller I just score and bend.

Using thin masking tape I seal and secure the bottom of the box. Then using the thicker tape I shore up and seal the box.

 This step can probably be skipped but I then wrap the box in painters tape. I do it because I wanted to give the box more structure in the vacuum chamber but if it is necessary I can't  say.

Here is the completed box, making the mold tonight.

  More to come.....



Monday, March 13, 2017

Have to Cancel my Cold Wars Games....

To All,

Sorry to disappoint but I'm unable to attend Cold Wars this year. I had a suspicion that I was not going to be able to be there on Saturday so I scheduled two games for Friday. Unfortunately I can’t make those either. They are:

F: 387 Gnome Wars: The Battle of West Point - Theme Friday, 2:00:00 PM, 4 hrs, 8 Players GM: James Stanton Sponsor: Brigade Games, Prize: Gnomes! Period: Other, Scale: 28mm, Rules: Gnome Wars Easter Sunday, seven days after the end of the Civil War, news of the surrender had not reached the Confederate or Union soldiers at West Point, GA. The Union forces want to cross the Chattahoochee River near Fort Tyler, an earthwork fort atop a hill in West Point, whose primary purpose is to provide a point to defend the vital railway bridge. A small group of Confederates intend to make a stand. No one under 12 without playing adult with parent/child teams encouraged! 

F: 388 Gnome Wars: The Battle of West Point - Theme Friday, 8:00:00 PM, 4 hrs, 8 Players GM: James Stanton Sponsor: Brigade Games, Prize: Gnomes! Period: Other, Scale: 28mm, Rules: Gnome Wars Easter Sunday, seven days after the end of the Civil War, news of the surrender had not reached the Confederate or Union soldiers at West Point, GA. The Union forces want to cross the Chattahoochee River near Fort Tyler, an earthwork fort atop a hill in West Point, whose primary purpose is to provide a point to defend the vital railway bridge. A small group of Confederates intend to make a stand. No one under 12 without playing adult with parent/child teams encouraged!

See you at Historicon!

Stanton

Tuesday, November 15, 2016

Space game from Cold Wars 2016 - Part 1

To All,
 
Here are a few shots of the Space Game that Mike Lung and I put on Cold Wars 2016.
 
Different factions land on the cheese planet. Sensing the danger the native beings, the Frigonians, man the walls and get ready to defend their village. In the far right corner the Galacteers and the Valkeeri have set up a base while on the left corner the space orcs are moving in looking to scavenge anything useful. A ship lands next to the wreckage in the middle of the board - The Robot Legion has arrived. Haters of anything organic they are on the planet to find a deadly virus and secure a nuke!

In the middle a group of Radon Zombies from the Ionosphere, along with their queen, have crash landed. In the wreckage the zombies are hiding a container of the "zombie virus" and, lo and behold, a couple of nukes.
Readers of this Blog will recognize Bill G (the smiling guy on the left) who was walking by and I asked him to run the zombies. He had another game in a couple of hours but played because I told him the zombies wouldn't last more than two turns.


Hot on the trail of the Robot Legion, the Grymn arrive and start dealing with the Robots.  Oh no, a group of minibots have discovered the nukes. The Galacteers and orcs know they are in peril and move out to assist the Grymn. The Radon Zombies, taking full advantage of the shoot-out between the Robot Legion and everything else on this side of the board, start moving the Queen and the Virus to a safer spot.


 The Galacteers use their jump packs to get into the fray. 

Meanwhile the space mice have landed and, being adrift in space, were low on supplies. They capture (and start eating) the Frigonians (who are made of cheese) and attack the village. The second Robot Legion ship descends and attack the mice in the rear. The mice send their vehicles to intercept the Robots

The Galacteers use their heavy weapon to destroy the Robot's ship, causing them to start a rear guard action while slowly moving towards their other ship. They leave the minibots behind to tie-up the enemy so they can escape.

What a crew: Bald Kevin and (two out of three) Canadians; Kevin and Brad   


More to come.....